Basic Information
Name: Vanilla
No.: MBCC-S-025
Threat Assessment: S-Rank
Tendency: Endura
Alignment: Immortal
Birthplace:
Height:
Gender:
DOB:
Ability: Machine Manipulation
Case:
Info: A Sinner highly contaminated by the DisSea who can block 2 enemies at the same time. Gains 2 M-Value each time damage is taken, up to 10 M-Value per second. Enters [Corruption State] when M-Value reaches 60, gaining a 15% HP boost while consuming 4 M-Value per second. Leaves [Corruption State] when M-Value reaches 0.
Criminal Record
The subject was once part of the Black Ring Expedition, mainly responsible for logistical equipment maintenance. Due to her exceptional machine operation skills, she also participated in several important battles.
For ten years, she had been working alone at the DisSea Observation Outpost established right after Nightfall, where she monitored and kept records of DisSea. She later joined the expedition.
Mutation Assessment
Ability Summary
The subject uses a contaminated mechanical exoskeleton for combat. With its beyond-science transformation capabilities and extreme strength, it brings destruction in battle with its mass alone and is almost unsusceptible to attacks.
Arrest Record
The subject appeared on the day of the full Illusory Moon and was personally detained by the Chief of the MBCC. Her body was severely corrupted by contamination, turning her mind completely into that of a Corruptor.
Corruption State
In a state of total corruption. Entire body covered in crystalline contamination and almost completely devoid of humanity and rationality. Extremely dangerous.
Performance in Serving Term
Mind Repair
Mechanics
Skill
Exoskeleton Arm (Normal Attack)
Vanilla attacks with her two fists alternatively, dealing (Attack *85%-170%) Physical Damage each time.
Potential Charge (Ultimate)
[Potential Charge]: Vanilla charges up, restoring 4% Max HP per second and switching her Ultimate to [Kinetic Release] for 10 seconds. If [Kinetic Release] is not used within this period, her Ultimate is switched back to [Potential Charge] and she then gains 10 energy.
[Kinetic Release]: Vanilla unleashes a heavy punch, dealing (Max HP*75%-150%) Physical Damage and 1 Core Damage to all enemies within the 3x3 square in front. Meanwhile, her Ultimate is switched to [Potential Charge].
[Corruption States]: [Potential Charge] now restores 8% Max HP per second and [Kinetic Release] now deals 125%-250% damage and 1 additional Core Damage.
Meshing Gears (Passive 1)
After Vanilla deals damage with four normal attacks, the next normal attack triggers [Mesh].
[Mesh]: Deals (Max HP*12.5%-25%) Physical Damage to all enemies within the 3x3 square in front. Meanwhile, she gains 5 M-Value.
[Corruption State]: After using [Kinetic Release], [Mesh] is automatically triggered once every second for 2 seconds.
One-Way Drivertrain (Passive 2)
Damage dealt by [Mesh] increases by 15%-30%. When [Mesh] hits only one enemy, the damage dealt is additionally increased by 25%-50%.
Endless (Mania Intensify)
Max HP is increased by 15%
Shackle
1 - Sempiternity
Every time an allied unit casts the Ultimate, Vanilla gains a 5% increase in Max HP. This effect can stack up to 4 times.
2 - Shackles Sync I
Max HP increases by 10%.
3 - Time Dilation
Vanilla gains 1 additional M-Value every time she takes damage, and the maximum M-Value she can gain per second increases by 5. In [Corruption State], she gains 2 M-Value per second.
4 - Energy Overflowing
At the start of the battle, Vanilla gains 25 M-Value.
5 - Shackles Sync II
Max HP increases by 10%.
Exclusive Crimebrand
Endpoint
Block limit increases by 1. New Exclusive Ultimate [Eternity Leap]. Vanilla immediately gains 25 M-Value, then leaps into the target grid and deals (Max HP*100%) Physical Damage to all enemies within the 3x3 square around her. [Eternity Leap] has a 15-second cooldown time after each use and can only be used twice per battle.
—
"Leave… It's dangerous…"
"Don't get any closer…"
Background
Vanilla was born in the pre-Nightfall era and spent ten years alone at the DisSea Observation Outpost that was established shortly after the impact of the Perishing Star to provide support for scientific expedition teams exploring BR-000. There she taught herself mechanical skills by maintaining the outpost's instruments. When the Keylan Expedition passed by at the beginning of their mission, they invited her to join as a logistician. Vanilla is a technical genius, but modest about her skills; she sees her work as secondary to that of the expedition's scientists and herself as purely being in a support role for their more important work.
Role
Main Story
Events
Eternal Nightmare - Heart of Eternity
In the present, Vanilla's mech washes up on the shore of DisSea. The Chief, who was sent to investigate by Paradeisos but warned to leave before the Phantom Moon rises, sees an apparition of Vanilla beside the armor. The Moon rises three days earlier than predicted, and a temporal storm throws the Chief back in time.
In the past, Vanilla rescues the Chief from a horde of Corruptors. She explains that it's pointless to fight them within the storm, as you are facing their past, present, and future selves all at once. They return to Vanilla's camp, where she is working on constructing the mech; like the other expedition members the Chief encountered, she recognizes them by their earring as the expedition's child Guide. Vanilla tells them that is part of a small team that came to investigate the dangers of the temporal storm; while the others are investigating, her job as logistician is to maintain the camp. The Chief lies that they are the forward scout of a rescue mission to bring her back, but Vanilla explains that it is impossible for them to escape through the temporal storm as the slightest slip of concentration could cause them to be teleported randomly throughout the timestream. Their only hope is to complete the power armor and ride it through the storm.
Vanilla gives the Chief a pocketwatch modified to act as a comms device and fits them for exoskeleton armor like her own, which they use to scavenge for parts for the mech. After a long time together working to finish construction, the Chief remarks that Vanilla is always remarkably calm, never getting anxious or scared. Vanilla replies that this is because being trapped in the storm is, to her, no different than the 10 years of isolation that she lived before joining the expedition. She says that humans have lost the ability to change the world, and that since Nightfall, the world is now changing them. She says that she has lost track of how long she's been trapped, and doesn't particularly care to leave — the Chief wants her to leave, and she just wants to help the Chief. The Chief shares with her their experience of the future, where the expedition successfully found a way to avert calamities and a city was built on the shore of DisSea. They have a hard time telling if Vanilla cares about this or is just humoring them, but they explain that changes always takes time — some just take longer than others.
Eventually, they finish building the mech and prepare to break through the temporal storm. It easily outstrips the swarming Corruptors, but then they are attacked by an ancient, scarred and decayed version of their own giant mech. Piloting the mech is a deeply corrupted future version of Vanilla. As present and future overlap, Vanilla witnesses the moment that the other members of her recon team left camp, never to return. Before going, they tell her that if they don't come back quickly, she should pack up and return to the rest of the expedition, but Vanilla declines. Over the next few days she observes that the distortion field moved to her location, trapping her instead. She calmly accepts her fate, accustomed to waiting alone and believing that her sacrifice is a small price to pay for the expedition's mission. Eventually, she hears a disturbance outside the camp. Believing that she has caught up to the time when the Chief appeared, she goes out to rescue them, but it surprised to find a wounded member of her team. Vanilla is horrified that they would risk their lives reentering the storm just to rescue her, but she brings them back to camp and tends their wounds. After hours of treatment, she rests, only to wake and find that weeks have passed and he has died from his infections. Realizing that as long as she remains in the storm she will be the bait in an inescapable trap for her companions, Vanilla resolves to construct a mech strong enough to break free. She continues to be swept forward through time, until she ultimately becomes the version of Vanilla from the distant future attacking the escaping Chief.
The Chief's Shackles snap Vanilla out of her memories. As the Phantom Moon thrives overhead, she realizes that the temporal storm and all her time stuck within it was as bait for a trap created by the Phantom Moon to lure in the Chief, who would inevitably come to save her. With her mind clear, Vanilla is able to harness the immense experience she has accumulated to take control of the Mania-based temporal energy. She dispels the storm holding them captive and gathers the energy to return the Chief to their own time. Despite Chief's protests, Vanilla insists on this path, rather than continuing to try to escape the time vortex together no matter how long it would take.
Interrogation
Phase 1
Phase 2
Phase 3
Phase 4
Emotion Checks
[Vanilla has made some modification to her room.]
Vanilla: You're here… to see my work… All damage… can be repaired…
Chief: ……
- Prompt: Such a clever mechnical design.
- Vanilla:
- Vanilla: 😥😐😖😫😉😏😦😘
- Prompt: But there's one problem. The door is sealed shut. How are you going to get out?
- Vanilla: No exit… DisSea… Have I returned here again?
- Vanilla: 😥
—
[Next emotion check goes here]
Supervision Events
⚠ [Special Music]
Vanilla's healing music is quite unique.
System Notifications: The therapist finds that ordinary music has no effect on Vanilla. The sound that can regulate Vanilla's mood is the steady, uniform ticking of a clock.
- Prompt: Note it down
—
⚠⚠ [Potential Collaboration]
The internal research department proposes a study on Vanilla.
System Notifications: The Bureau's research department submitted a task objective: to study the feasibility of Vanilla cooperating with others on missions.
System Notifications: Vanilla has been spending a lot of time alone without interacting with others. Given her unique situation, you decide to first observe her attitude toward the other Sinners.
System Notifications: You and Vanilla stay at a distance, watching the others. She notices a group of people horsing around in the Outdoor Activity Area.
Vanilla: Are they fighting… They pose no threat to me…
Chief: No, their playful fighting is just for fun and free of hostility. Those people are trustworthy companions.
Vanilla: Companions?
Chief: That's right. Do you want to join them?
Vanilla: Not interested…
Vanilla: Why would companions fight… Need to eliminate malfunctions… I can help with the maintenance… Optimize their brains and limbs with mechanical enhancements.
Chief: Further observation is needed.
—
⚠⚠ [Honor the Agreement]
The Supervision System notices Vanilla lingering in the Training Room for an extended period
System Notifications: Supervision System:
Abnormal behavior of Sinner Vanilla detected. The Sinner has been occupying the Training Room for too long. Proceed to inspect?
System Notifications: You arrive at the Training Room only to find Vanilla sitting calmly by herself. She notices your arrival and greets you.
Vanilla: You're here.
Chief: Yes, to check on you. Vanilla, what are you doing?
Vanilla: Time can be warped… To avoid disceprencies… Arrived early… at the agreed location.
Chief: Are you waiting for someone here?
Vanilla: Yes, you.
Chief: Don't worry, you're already out of DisSea. Space-time distortion won't happen for now.
Vanilla: I see… Then I'll rectify the ineffective and excessive waiting behavior… Calibrate the time…
Vanilla: Three days later… I'll come again… to honor the agreement.
Chief: Alright, see you in three days.
—
⚠⚠⚠ [New Friends]
Vanilla has made some new friends within the Bureau.
System Notifications: Vanilla always immerses herself in machines appears rather solitary and aloof. Initially people in the Bureau were hesitant to approach her. But they've quickly discovered that she keeps her promises and is a trustworthy partner. Many have since befriended her.
System Notifications: There's a downside to this though. Once you get roped in by those tricksters, awkward situations like this are inevitable.
System Notifications: Vanilla blocks the entrance to the kitchen not allowing anyone inside.
Chief: Vanilla, step aside. This door isn't worth guarding.
Vanilla: Do not come any closer.
Vanilla: I've promised… to never leave… until they come out…
System Notifications: You hear from the kitchen the sound of someone rummaging for snacks, opening the packaging, and chewing stealthily. Yet, Vanilla's presence prevents you from seeing who it is.
System Notifications: Alarm: Warning, unauthorized consumption of the kitchen's reserve is a violation.
Chief: Who's inside? Some new friends you've made?
Vanilla: Important companions…
Vanilla: I've promised them to guard the reserves… No one is allowed to enter…
Chief: I'll just take a look inside.
Vanilla: They specifically told me to… beware of Chief.
- Prompt: Encourage her to make friends
- Chief: It's good that you're making friends. But next time, don't agree to everything they ask.
- Prompt: Shout to those inside
- Chief: Own up to your bad idea! Who's that? Don't hide behind Vanilla and steal snacks!
- System Notifications: But there's no response.